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Drago can be interfaced with game engines using the GTP protocol. In practice, there can be some limitations. Here is the list of the engines which can be used without any problem.
Thanks a lot to Ben Lambrechts for compiling and sharing the GNU Go and Fuego ports for Windows.
All the engines above have their own way to handle functions outside the GTP protocol. This includes:
To cope with all the possibilities, Drago has a configuration file describing what can be done and how with the six game engines listed above. The consequence for the user (you!): there is no need to enter command lines and parameters as Drago already knows how to use each engine. As an example, when starting an engine game against MoGo, the starting window enables only the features relevant
for it, ie timing per move or per game, and Chinese scoring only:
Click to enlarge Note also that:
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